SOPHIA'S WEB
interactive sound art from Amie Slavin

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© 2007 Amie Slavin
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“Working with Amie and showing Sophia’s Web in the Beldam Gallery was a very interesting experience. The piece itself has so many themes… it’s about connections, relationships, aspirations, fear and hope and makes both a visual and emotional impact on the gallery visitor. The work demands some interaction and input from the viewer – they don’t get to really experience the content of the piece until they push one of the buttons, which is quite deliberately irresistible, due to the sculptural qualities of the smooth aluminium planes and lovely green rounded surface of the buttons. Whilst the piece is fun and its interactive qualities appealing, it’s also a personal and delicate work that both allows for and prompts introspection and reflection on our own family life, specifically the connections and relationships that tie a family together”
The idea for Sophia’s Web arose from the birth of my daughter, Sophia. I began to contemplate the amazing number, range and diversity of the individuals who are connected, through family threads, to Sophia, and the amazing wealth of knowledge, wisdom and love available to Sophia through these threads. I became interested in the idea of using the medium of sound to document this web of connection, by which I mean capturing an essence of Sophia’s family members, and representing them as audio samples, grouped within a representation of the web itself.
"Sophia’s Web was selected for inclusion in the 2008 SightSonic Artists Platform, a showcase for emerging digital artists from across the UK and Europe. The piece proved popular with visitors of all ages and broke down the barriers that people sometimes perceive when interacting with digital artworks - few folk could resist pressing the inviting green buttons. I was interested in observing the ways in which people interacted with the work – some attempted to trace the family links by listening to the pieces one by one, while others preferred building up the sort of hubbub one associates with family gatherings and happy reunions by pressing as many buttons as possible simultaneously. Playful and thought-provoking in equal measure, Sophia’s Web invites reflection on the people who are important to us and on what we might wish for our own children as they make their way through life."
My intention, in making Sophia’s Web, was: firstly to create an artifact to commemorate Sophia’s birth, with a sonic snapshot of her family and,
secondly, to explore the concept of family as a universal experience.
I began by making lists and lists of family members, linking them together in their immediate family groups, counting and counting them. Next I mapped these connections onto a pyramid with twenty-three points, (screws, at that time) placed regularly on each side, making a total of ninety-two points at which samples would later be attached. It was like doing a wriggly jigsaw, shuffling the family groups together so that all the connections were as straightforward as possible. This map was then used to produce the metal structure for the piece, each point being associated with punched holes behind which speakers and samplers could be attached, each linking correctly with its most direct connection back to Sophia. From this point on the web, and the individuals to be included, were fixed. The worst flaw in my methodology had its roots in this first stage. To date I have counted eleven additional people whom I would have included, had I realised they were relations at this point. Later on I did take the liberty of using one of these missing people : a highly articulate and appealing child, to stand in for another child, not available for interview.
The majority of the voices were collected by interview, either face to face, on the phone, by proxy or, as in one instance, by Email. I specifically wanted to avoid the production of studio quality tracks as I wanted to include all the noises off of family life. I asked each person variations on the following questions, adjusting the pacing and phrasing of my approaches to each interviewee:
Having collected the interviews, I brought them into an audio editing environment, and set about distilling each one into the maximum ten seconds allowed by the tiny playback devices used in the finished piece. This was the point at which the work became most intense. Most interviews began at about ten minutes duration, some shorter, some much longer! My task was to capture the essence of what the person had said, meaning intact, so that, within ten seconds, they were represented fairly. I had to convey a sense of the individual, whilst also working in the variously abstract ways dictated by the ten seconds hard limit, and the fervent wish not to leave out anything important.
Finally, with much help from my trusty engineer, the samples, each now reduced to ten seconds maximum, were transferred, one by one, onto the miniature playback devices (usually used in recordable greetings cards), and attached, first with masking tape (my job) and then by solder (engineer, Daz Disley’s job) in their correct positions. Subsequently, the battery operation of the web has been replaced by mains power capability, thus expanding the showability of the piece by removing the need for battery changes every few days.
The YouTube hosted video of Sophia's Web is at the bottom of this page. See the video at YouTube here.
Artist : Amie Slavin
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© 2007 Amie Slavin
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